AI Insights · Timothy · October 2021
Top 5 Voxel Games on iOS in Australia Q3 2021
Discover the performance trends of the top 5 voxel games on iOS in Australia during Q3 2021, including downloads, revenue, and active users.
During the third quarter of 2021, the top 5 voxel games on iOS in Australia showed varying trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the performance of these popular games.
Crossy Road by HIPSTER WHALE experienced fluctuations in all metrics. Weekly downloads peaked at around 7K in late August before dipping to 4.5K in early September and slightly recovering to 5.7K by the end of the quarter. Revenue saw a modest peak at approximately $358 in late June, gradually declining to $198 by the end of September. Active users started strong at 36.7K in late June but declined to around 32.2K by the end of September.
Smashy Road: Wanted 2 from Bearbit Studios B.V. showed a notable spike in weekly downloads, reaching about 8.9K in early August, then declining to 1.9K by the end of September. Revenue followed a similar trend, peaking at $1.1K in early August and settling around $412 by the end of the quarter. Active users surged to 21.1K in early August but decreased to 12.1K by the end of September.
Pixel Gun 3D: Online Shooter by Cubic Games had consistent performance with weekly revenue ranging between $7.9K and $12K, peaking in mid-July. Downloads fluctuated, peaking at 4.8K in late August and ending the quarter at around 5K. Active users showed growth, starting at 15K in late June and reaching 21.5K by the end of September.
MultiCraft — Build and Mine! by MultiCraft Studio maintained a steady presence with weekly downloads hovering around 2.8K to 3.5K throughout the quarter. Active users also remained stable, starting at 24.6K in late June and increasing to 29.5K by the end of September.
Block Craft 3D: Building Games from Wildlife Studios saw steady weekly downloads, maintaining an average of around 2.7K to 3.5K. Revenue varied, peaking at approximately $3.2K in late August before settling at $1.8K by the end of September. Active users remained relatively stable, starting at 9.8K in late June and ending the quarter at 9.2K.
For more detailed insights and data, visit Sensor Tower.